Doom 3 Unable To Initialize Opengl

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Code: /usr/local/lib/libavcodec.a(tiff.o): In function `tiffuncompresslzma':/home/odroid/Downloads/dante-doom3-odroid/neo/FFmpeg/libavcodec/tiff.c:396: undefined reference to `lzmastreamdecoder'/home/odroid/Downloads/dante-doom3-odroid/neo/FFmpeg/libavcodec/tiff.c:401: undefined reference to `lzmacode'/home/odroid/Downloads/dante-doom3-odroid/neo/FFmpeg/libavcodec/tiff.c:402: undefined reference to `lzmaend'I've got installed 'lzma' and 'liblzma-dev' packages but it didn't fix a problem. He's asking what libMali.so you are using. There are two different version. One is the X11 driver for desktop applications and games, the other is the fbdev (framebuffer) driver. Which can run a single application directly on framebuffer, but does not support X11 applications.Depending on what board you use these drivers are different for all systems.Many people on the C1 use framebuffer drivers to run emulationstation and kodi to be able to emulate games in fullscreen mode, since on the C1 the X11 drivers do a very bad job in scaling which prevents from using good fullscreen mode.btw: instead of trying to compile everything yourself, have you considered using the version of doom3 that's in my repository as a prebuild.deb file ready to install and use?

Doom 3 BFG does not support the stereoscopic mode in windowed mode. #7 Can’t Change Setting in Doom or Doom 2 After Running Doom 3 BFG. The setting in Doom 3 BFG will also affect the settings of Doom and Doom 2. So if you want to change anything, you will have to do it first in Doom 3 BFG. Doom 3: BFG Edition Won't Start, Unable to Initialize OpenGL Discussion in ' Gaming (Software and Graphics Cards) ' started by Haloruler64, Oct 17, 2012. Thread Status. I'm using Gentoo release 2004.3, but I upgraded portage and my profile to 2005.0. This meant I had to download the new version of the X server and upgrade OpenGL to install the nvidia drivers. Everything looked great, I ran the Doom 3 installer and copied the.pak files without any problems at all and got an error, Doom 3 didn't even start.

I've updated the.deb file in my repository for doom3 it can be installed easiest that way and thanks to the changes from AreaScout it's now working on the XU3 againOne note: the Ubuntu image from HK is a bit messy. /usr/lib/arm-linux-gnueabihd/libGLESv2.so is pointing to mesa-egl drivers instead of mali-egl drivers therefore the game can't start.you need to fix that (and probably should do the same with libEGL and libGLESv1CM as well)@koozka that's most likely the issue why you get the EGL error. Also make sure you can run es2gears and glmark2-es2 to check if your 3D graphics are working properly. If anyone cares. Just did some quick test on the C1 for Doom3 performance.

Well as expected it's really really slow. 525 FPS depending on the scene and what you look at.With an average of 10 FPS (as a comparison U3 goes from 2060 FPS with an average of 35 FPS)There are some graphical issues as well. Some objects have a black border (for example the flashlight).Sound seems to be full speed, obviously graphics are not. Still if you can accept lagging it's 'playable' on the C1.

Although compared to other ODROID boards (X/X2/U2/U3/XU3/XU3-Lite) it's really really slow.Newest.deb file is in my repository. Hi!I recently bought a C2 board and it is awesome! I have tried to comiple Doom 3 binaries but there are some doubts i have:First of all, there is no mali450 package in C2 Ubuntu image, so I used sources from Mali - Arm website. I downloaded 32 bit sources altought cpu and distribution are 64 bits and I had to deactivate ffmpeg in compiling options in order to compile it because of missing declaration errors (I could post details later bacause I'm not at home ). I tried to recompile after install ffmpeg package but didnt work.It seems that with this actions binary is compiled but I don't know if I have done it right. (Didnt have time to test it).

Couldn't Load Default.cfg Doom 3

I will post any advance I have today, and if there is any additional indications, you're welcomeThank you por the hard work! Meveric wrote:Seems like some graphics init error.What image are you using?

Have you installed X11 GPU drivers as this is an X11 application?What's your screen resolution?I'm using ubuntu 16.04 LTS from hardkernel.I have a feeling I have to do something with GPU drivers but I don't know how to go about doing that, any help for a noob would be appreciated.My screen resolution is 1440x900 and I have tried it at 1280x720.I'm also using your.deb package for this game, so it isn't built from source. Meveric wrote:Hmm that looks ok I guess.All points to Mali that should be fine.Do you start it from desktop or remote per ssh?I just checked my versions, and it seems you installed a very old version that I published over 2 years ago. I'm not entirely sure if that version still works and the new version is only for Debian.So you might have to compile doom3 yourself afterall.I have tried starting from desktop and I assume remote per ssh means from the terminal emulator so I've tried bothI'll try building from source now.

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Failed to initialize opengl

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