Fallout New Vegas Tough Guy
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I usually use Small Frame. The agility bonus is welcomed, and I think for a small price. Limbs become crippled easier makes no difference when not on hardcoe, and after being crippled so many times (it'll be easier to cripple thus making it happen faster too), the character builds somewhat of a resistance via 'Tough Guy', a win win IMO. So I was replaying Fallout New Vegas recently, and I realized how little. Also, the guy they previously tried to kidnap escaped. But didn't tell. Arcade is a Followers of the Apocalypse researcher who is stationed in Freeside. He follows the Courier if he is persuaded, with intelligence or pity or charisma or flirting. He's very reluctant to share his past, but he is committed to making New Vegas a better place.
Seems quite clear-cut to me.All you have of the Vault Dwellers is a message on a terminal. You don't know if that message is hour, months, or decades old. There's no knowing if any of those people are still alive (un-feral ghoulified no less, unlike the rest of the in the vault).However letting that reactor run irradiates water going to the farms, which means more people will suffer and starve, as it would seem that the Sharecropper Farms is the biggest food production operation in the entire Mojave. Also, hungry soldiers aren't good soldiers, which means NCR would have even more trouble against the Fiends and Legion (which may be a good thing if you plan on supporting the Legion).On the other hand my current character stumbled upon the vault by chance and didn't know of the farms' situation, and thus saved the vault people (too bad she couldn't read the floating text on the screen )I really don't see a 'Good vs. Evil' decision here, both choices can be both depending on your motivations.Posts: 3375 Joined: Thu Mar 15, 2007 9:25 am.
Saving the vault dwellers gets you literally nothing. They appear at the Aerotech Office area if you save them and the game doesn't glitch.they're supposed to give you something but the quest is glitched. There's no reward for saving the vault dwellers. Plus as someone mentioned, the message could've been decades old so I never used that option and had to check the wiki to find out the results.Help the sharecroppers, think long term, helping the NCR feed masses of people is more important than some old vault dwellers that really shouldn't still be alive after all that time.Posts: 3390 Joined: Sun Jun 17, 2007 7:30 am. I saved the vault dwellers because they were in immediate danger.When I did that quest, I was thinking back to the quest I did in Freeside where I learned that the NCR has a tendency to hoard what they have.
Also, at Helios one, I had decided that NCR was just stingy with their power.So, even though I was helping NCR in the long run with that particular character, I decided that my guy wouldn't be able to live with the thought of those people being trapped there indefinitely, and I was happy with that decision.Posts: 3364 Joined: Sun Nov 18, 2007 5:58 pm. Seems quite clear-cut to me.All you have of the Vault Dwellers is a message on a terminal. You don't know if that message is hour, months, or decades old. There's no knowing if any of those people are still alive (un-feral ghoulified no less, unlike the rest of the in the vault).The message isn't decades old, by all appearances the disaster in vault 34 appears to be recent as Chris Haversam left it only a couple years ago and he's quite human.though he's under delusions that say otherwise.
So at most the message is a couple years old. And being a vault surviving a couple years is nothing.
Fallout New Vegas Guide
You also have no reason to believe they aren't alive.GraniteDevil, the trapped vault dwellers are human. So you mean the humans can rot right? And how can they help you there trapped.As others have said the Sharecrop farmers can relocate, and eventually the vault 34 mess could be cleaned up. The trapped vault dwellers are living on borrowed time.Posts: 3368 Joined: Mon Dec 04, 2006 3:06 pm. As bad as I feel choosing to let the Vault 34 people die, I choose the farm over the Vault Dwellers.
I dont pretend 'who knows how old it is', instead, I see those 3-4 Vault survivors as heros, sacrifices for a nobler future, albeit unknowingly they are heros.Wow lucky Vault Dwellers.Seriously, some crops over people lives, they can move their farm, if they weren't so damn incompetant they could clear the fiends out (which Caesar has no problem doing in one og the endings) and start settling there. Compaq 0804h motherboard drivers. Look at the West-Side Co-op and what the Followers are doing.Posts: 3433 Joined: Fri Sep 14, 2007 6:17 am. Wow lucky Vault Dwellers.Seriously, some crops over people lives, they can move their farm, if they weren't so damn incompetant they could clear the fiends out (which Caesar has no problem doing in one og the endings) and start settling there. Look at the West-Side Co-op and what the Followers are doing.The reactor is polluting the water to NCR farm now, but eventually it would spread out.Again, no way to do both, so tough luck for those who avoided Vault 11 and 22 but trapped in the end.Posts: 3365 Joined: Fri Sep 01, 2006 11:09 pm.
Pretty much all the food from the farm goes to feed NCR soldiers, and maybe citizens. Anyone not apart of the NCR most likely will never see a things from that farm. So it isn't a decision about the greater good. Its all about whats good for the NCR. If the ncr was a bit more caring towards everyone that isn't apart of there little republic I would help them more, but all I see is them rolling over anyone that resists, and allowing anyone that doesn't pay there taxes to die of starvation kids included as you can clearly see a bunch of kids struggling to get by in Freeside even though NCR hands out food, and water to NCR citizens there. So ya I always help the vault dwellers.
Fallout New Vegas
Screw the NCR.Posts: 3472 Joined: Fri Jun 30, 2006 2:36 pmDisplay posts from previous: Sort.