After The End Ck2 Github

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After The End Ck2 Github Average ratng: 3,7/5 692 reviews

Check here for updates and discussion on the After the End Fan Fork project!If you have no idea what the After the End Fan Fork is, pleaseIf you have a bug to report or code to contribute, please follow link to ourSUGGESTION GUIDELINES:. Brazil will be the first off-map power. Please do not suggest any other off-map empires until after Brazil is added. No suggestions about 'pre-Event people coming back', please. This includes any suggestions inspired by the TV show 'The 100' or anything with the word 'bunker' in it. No suggestions related to modern American politics, please. Activate windows 10 enterprise free.

No suggestions related to slavery, please. No lazy pop-culture references.

Mar 25, 2018  During the End is a post-apocalyptic mod for Crusader Kings II which imagines the centuries immediately after a nuclear war has devastated the world. Add file More files No files were found matching the criteria specified.

I'm fine with them if they're more subtle, but suggestions like 'Marvel Cinematic Universe religion' where people just straight-up worship Iron Man will not be considered. We aren't going to re-add Islam to AtE. This would require us to change at least 75% of the files in the mod, and Islam would exist at best in one county. It's just not worth it. We aren't going to add the Nation of Islam either - there is too much controversial stuff surrounding the NoI for us to feel comfortable adding it.CSS theme is from.

Ck2 After The End Islam

  1. This subreddit is dedicated to the After the End Fan Fork project, a fan-made continuation of the original After the End mod for CK2.
  2. (Nestorianism): Nestorians are an ancient branch of Christianity deemed heretical for their belief in the dual nature (human and divine) of Christ. Nestorian offshoots relocated to the United States during the 20th century and fell out of communion with the St. Louis Papacy after the Event, becoming a heresy after the end.

After the End is a CK2 total conversion mod for post-apocalyptic America, and I'm happy to announce that version 0.9 is now compatible with CK2 2.7.0.2 and the Monks and Mystics DLC. Your old saves will not be compatible due to traits and other additions from vanilla CK2.Here is a, built to be compatible with CK2 2.7.0.2.If you have an account on the Paradox Forums, you can view our. This is a good place to make suggestions, bring bugs to our attention, or just discuss your adventures After the End.If you want to keep up with the latest development version, you can.

If you want the latest version, click the 'Download ZIP' button on the lower right. If you have a Github account, you can pull down updates as we make them and let us know about bugs (with detailed reproduction steps if you want us to have any chance of fixing them).This is mostly a compatibility patch for CK2 2.7, and it will not work with save games from earlier versions of After the End.This version includes the Red Death plague, our version of the Black Death.

After The End Ck2 Github

When starting a new game, you can choose rule settings that determine how lethally this terrible disease, also known as thrax, will sweep across the land (requires RD DLC for the full experience).After the End also supports the artifact system introduced in the MNM DLC. Salvaged old world items previously represented as traits are now artifacts, and dozens of new religious artifacts have been added. Some MNM events related to artifacts have been adapted, and require the DLC to function.Aside from these two major changes, there have been dozens of improvements to the map, additional mercenary companies, a few new holy orders, and many other small changes and fixes.Societies have not yet been adapted, but they may be at a future date.A comment below will include the change log for 0.9. Added in After the End 0.9 - Compatible with CK2 2.7.0.2, and the Monks & Mystics DLCMajor ChangesThe Red Death - a terrible disease called Thrax sweeps across the Americas. Similar to the bubonic plagueMerged a bunch of CK2 2.7 changes into AtE filesSalvage traits replaced by salvaged artifacts (i.e.

I've been playing the Github version for a couple days without that happening. Haven't tried this version yet.Edit: got a chance to play 0.9 for a couple hours, no crashes, no issues except that my first epidemic has been a very deadly and long lasting plague of Slow Fever. I threw out so many people I'm not sure there's anyone left in the castle except my immediate family and the characters with good skills and traits I couldn't bare to kick to the curb.Edit2: also I was playing in The Burning River, hit the Religion button repeatedly with no problem.